Animator · Researcher · Tool Developer
Rashed Hindash
I animate, I build the tools that make animating faster, and I write about both. Currently working across character animation, rigging pipelines and practice-led research.
Selected work
All work ↗Personal work
Tutorials
All tutorials ↗Bouncing Ball (2D)
The first exercise. A shape, a timeline, and the smallest possible introduction to keys, timing, and squash and stretch.
IK / FK Switching
What IK and FK actually are, when each one is the right answer, and the correct workflow for switching between them without leaving a pop behind.
Rigs
All rigs ↗
Ball
3ds MaxThe bouncing ball. Timing, spacing and squash and stretch, with nowhere to hide.

Emma
3ds MaxA full acting rig: squash and stretch with volume retention, IK/FK spine, complete facial controls, and slider-driven fingers.

Lumberjack
3ds MaxAn advanced production-style rig: IK/FK on the limbs and spine, bendy limbs, squash and stretch, and roll, bank, tilt and twist controls throughout.

