<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><title>Rashed Hindash</title><link>https://rashedhindash.github.io</link><description>Portfolio, research outputs, tutorials and tools by Rashed Hindash, animator, researcher and pipeline tool developer.</description><language>en</language><lastBuildDate>Thu, 01 Oct 2026 18:21:50 +0000</lastBuildDate><item><title>Animmix: Building Time Offset and Stagger</title><link>https://rashedhindash.github.io/documentation/animmix-building-time-offset-and-stagger/</link><guid isPermaLink="true">https://rashedhindash.github.io/documentation/animmix-building-time-offset-and-stagger/</guid><pubDate>Thu, 01 Oct 2026 22:30:00 +0000</pubDate><description>How the Offset mode in Animmix slides animation through time and staggers a hierarchy into follow-through, the four versions it took to get there, and what still does not work.</description></item><item><title>Animmix: Building the Tween Machine</title><link>https://rashedhindash.github.io/documentation/animmix-building-the-tween-machine/</link><guid isPermaLink="true">https://rashedhindash.github.io/documentation/animmix-building-the-tween-machine/</guid><pubDate>Thu, 01 Oct 2026 00:00:00 +0000</pubDate><description>How the first tool in Animmix works under the hood, from the maths behind a single slider to the parts of 3ds Max that made it harder than it looked.</description></item><item><title>Title of the creative work or output</title><link>https://rashedhindash.github.io/research/example-ntro/</link><guid isPermaLink="true">https://rashedhindash.github.io/research/example-ntro/</guid><pubDate>Sun, 10 May 2026 00:00:00 +0000</pubDate><description>One sentence a panel member could read and immediately place the work.</description></item><item><title>Animmix: How It's Made?</title><link>https://rashedhindash.github.io/documentation/animmix-how-its-made/</link><guid isPermaLink="true">https://rashedhindash.github.io/documentation/animmix-how-its-made/</guid><pubDate>Tue, 03 Mar 2026 00:00:00 +0000</pubDate><description>Why I built an animation toolkit for 3ds Max, what went into it, and what building it taught me about making tools for other people.</description></item></channel></rss>